ATLAS Interactive Museum

Project Objective
Develop a museum experience through collaborative efforts between Georgia Tech architecture and industrial design students, utilizing interactive exhibits and displays that explore maps and the process of mapping.

Team Members
Architecture: Claudia Chu & Chloe Kiernicki  
Industrial Design: Manuni Dhruv, Inika Gupta & Jade McPike

Featured in the Georgia Tech Capstone Design Expo




 

The Museum Experience
Through the ATLAS interactive museum, we aimed to offer three distinct experiences: learning from past mappings, inviting visitors to act as mappers/cartographers, and sharing their creations. Each exhibit is integrated into specially designed structures within the building. The museum is divided into two main exhibitions: the lower floor features cityscape mappings, as it is underground and nestled into the earth, while the upper floor showcases mappings of the sky, with its curved roof enveloping the building, mirroring the way the sky embraces the earth.



User’s Journey
This user journey map illustrates the natural flow of the museum that guests would follow. They begin by entering on the ground floor and proceed to ticketing. From there, they move down to the basement floor, where exhibits focus on mapping the city. Next, guests are directed to the top floor, which features exhibits centered around mapping the night sky. At the end of their visit, they exit through the ground level.





3D Mapping Interaction
On the basement level, visitors will encounter an interactive display that offers customized recommendations for activities and sites in Atlanta, based on various emotions. These recommended locations are projected onto a 3D map of the city. Each interactive screen is assigned a specific color, allowing users to easily find their personalized recommendations on the 3D map and view those of others.




Personal Atlantas
The Personal Atlantas exhibit allows visitors to create their own psychological map of Atlanta. They begin by shading areas they frequent, then add emotions, senses, objects, or locations associated with those places. Lastly, visitors can draw arrows to indicate their paths of travel.




Collecting Constellations
Upon reaching the second level, visitors can explore the constellation maze, where they can search for and virtually collect constellations using touchscreen panels. Information about each collected constellation is displayed, allowing visitors to learn about its history and cultural significance.





Constellation Creation
and Stargazing
The objective of this interaction is to encourage users to get creative and make their own interpretations of the stars in the sky by digitally drawing over constellations. Afterward, they can enter the stargazing room to see their creations projected alongside the traditional constellation forms.